Posted 4 days ago
The Studio Operations Manager oversees day-to-day office operations in downtown Vancouver and advances internal studio initiatives, workflows, and events. This hands-on role supports staff and leadership through project coordination, budget tracking, communications, and process improvement in a hybrid work arrangement.
Posted 21 days ago
The Senior QA Tester tests video game content and features, designs and executes test cases, tracks defects, verifies fixes, and reports risks and quality status throughout development. The role tests PC and mobile games across devices and platforms and works closely with the QA Test Lead and development team.
Posted 21 days ago
The QA Tester tests game content for bugs, verifies features against design specifications, and creates and executes test cases throughout product development. The role tracks fixes, reports quality and playability issues, escalates risks, and performs build verification across devices and mobile platforms.
Posted a month ago
The UI Artist (Implementor) designs, creates, and implements game UI art, layouts, and animations across platforms, working with UX, designers, engineers, and the Lead Artist to integrate polished assets. The role requires game UI experience, a shipped title, a portfolio, and proficiency with game engines and 2D art tools.
Posted a month ago
The UX Designer creates intuitive player experiences for games by designing wireframes, prototypes, game mechanics, player flows, and interfaces. The role includes conducting research and testing, iterating on designs using feedback and data, and collaborating with developers, product managers, and stakeholders to ensure polished implementation.
Posted a month ago
The Lead Programmer will lead and coordinate a team of programmers while contributing to full-stack game development, producing and reviewing code and technical designs, and helping establish the project’s technology vision. Responsibilities include mentoring, planning and risk-managing milestones with production, troubleshooting software, and coordinating hiring and team management.
Posted a month ago
The Senior Programmer will develop game code across areas of programming, with an emphasis on full-stack development, producing clean and efficient modular code and contributing to technical design. The role also involves mentoring programmers, collaborating on the project’s technology vision, identifying and addressing technical issues, and providing and receiving code-quality feedback.
Posted a month ago
The Senior Game Designer will design, develop, tune, and document gameplay systems for mobile and PC games, using game analytics to improve and balance gameplay. The role collaborates across design, UI/UX, production, art, programming, and QA to deliver the project vision and high-quality player experiences.
Posted a month ago
The Programmer will create efficient, modular code and resolve game technology production issues while meeting deadlines and proactively identifying work. The role involves providing and receiving code-quality feedback and collaborating on game development projects; it is remote for applicants located in British Columbia.
Posted a year ago
The Senior/Principal UX Designer will lead UX design for game titles from concept through launch and live support, creating player-focused experiences through research, prototyping, testing, and iterative refinement. The role collaborates across design, art, development, and production teams to translate game goals into accessible, intuitive interfaces and establish UX standards.
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