Posted 7 days ago
The Senior Development QA Tester supports the quality and reliability of video game development tools and workflows by developing, maintaining, debugging, and executing tests and improving test coverage and infrastructure. The role collaborates with developers and QA teams on Agile processes, analyzes and communicates defects and quality risks, and contributes to continuous improvement; it is based in the client’s Montreal office through approximately November 2027.
Posted 7 days ago
Development QA Tester will develop, maintain, debug, and execute manual and automated tests for video game development tools and workflows, and improve testing frameworks, tools, infrastructure, and test coverage. The role collaborates with development and QA teams on test scenarios, Agile processes, quality requirements, and reporting defects and quality risks; it is based at a client’s Montreal office through approximately November 2027.
Posted 15 days ago
The Finance Manager will manage financial operations for US-based delivery studios, including the monthly close, general ledger, financial statements, reporting, compliance, and audit support. The role also partners with studio and operations leaders on financial decisions and collaborates with international finance teams on budgeting, forecasting, and process improvements.
Posted a month ago
The Concept Artist will create stylized fantasy concepts for characters, creatures, costumes, weapons, and gear, and prepare production-ready turnarounds, callouts, and model packs for 3D artists. The role collaborates with the 3D team and art direction to ensure assets are technically feasible, visually clear, and stylistically consistent.
Posted 2 months ago
The Senior Texture Artist creates high-quality, game-ready textures, materials, and trim sheets for real-time game environments. The role collaborates with art and development teams to maintain visual standards while meeting engine performance and optimization requirements.
Posted 2 months ago
The Senior 3D Artist/Modeller creates high-quality, game-ready assets for real-time environments using detailed polygonal modeling, and optimizes and integrates assets into Unreal Engine. The role collaborates with artists, designers, and technical teams while following artistic direction and style guides.
Posted 2 months ago
The on-call Dialogue Audio Editor supports Side Montreal’s audio and post-production team by editing and cleaning dialogue, reducing noise, synchronizing audio with visuals, and conducting quality checks. The role also involves managing audio files, troubleshooting technical issues, collaborating with the recording and sound teams, and following company procedures.
Posted 3 months ago
The Talent Acquisition Specialist manages full-cycle, high-volume recruitment for Side’s Montreal studio, including sourcing, screening, candidate pipeline management, interview coordination, and maintaining ATS records. The role also partners with hiring managers on workforce needs, tracks recruitment metrics, improves hiring processes, and supports employer branding and recruiting initiatives.
Posted 3 months ago
Side Montreal Studio is building a talent pool of experienced freelance sound designers for upcoming video game and interactive media projects. The role involves designing, producing, editing, synchronizing, mixing, and integrating production-ready audio while meeting tight deadlines and collaborating with internal teams and external partners.
Posted 4 months ago
The Business Development Manager drives new client acquisition and expands existing partnerships for Side’s full portfolio of video game development and production services across North America. Responsibilities include developing strategic accounts, identifying market opportunities, leading client discovery, coordinating proposals and solutions with internal teams, and managing sales pipelines and revenue targets.
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