Posted 10 days ago
The Senior Game Designer will own progression systems, player lifecycle, and the economic health of an upcoming live service multiplayer game. Responsibilities include designing and balancing progression and virtual economy systems, integrating them with monetization and social features, and optimizing them using player metrics and telemetry in collaboration with cross-functional teams.
Posted 12 days ago
The Technical Design Intern supports game development by bridging game design, level design, and programming. Responsibilities include building and maintaining designer and debug tools, communicating technical level-design requirements, validating data, optimizing systems and features, and cleaning outdated data and error logs.
Posted 19 days ago
The Software Development Engineer in Test II will test features across multiple platforms and devices, develop test plans and cases, execute testing, and build and maintain automation scripts and frameworks. The role also includes defect tracking, CI pipeline support, automation monitoring, and communicating status to leadership and partners.
Posted 20 days ago
The Full Stack Software Engineer II will develop and test JavaScript-based applications and digital commerce features across PlayStation consoles, web, and mobile. Responsibilities include collaborating on requirements and technical designs, writing and documenting high-quality code, improving performance and accessibility, deploying through CI/CD pipelines, and monitoring software in production.
Posted 20 days ago
The Senior Full Stack Software Engineer will develop and maintain web, mobile, and console experiences and digital commerce solutions across the PlayStation ecosystem. Responsibilities include building and testing features, documenting technical designs, collaborating on requirements and code reviews, deploying through CI/CD pipelines, and improving performance, accessibility, and scalability.
Posted 24 days ago
The SDET Contractor will develop and execute quality engineering strategies and automated tests for Agentic AI systems, backend services, APIs, and distributed systems. Responsibilities include evaluating non-deterministic AI outputs, integrating testing into CI/CD, investigating defects, and improving release quality in collaboration with engineering teams.
Posted 24 days ago
The Character Content Manager coordinates the character art asset pipeline for a AAA game, managing daily asset intake, external vendor deliveries, schedules, tracking systems, dependencies, risks, and feedback. The role also owns sprint planning and status reporting, helping internal artists and cross-disciplinary teams keep production on track.
Posted a month ago
The Lead Analytics Engineer will help scale PlayStation's analytics platform and build data models for game titles, working with studios and analysts to design and validate in-game telemetry. The role also involves expanding the use of tools such as dbt and Airflow, while ensuring analytics solutions are consistent, performant, and high quality.
Posted a month ago
The Staff Software Engineer will lead the technical direction and architecture of PlayStation’s Adaptive Experiences Platform and client SDK, building reusable, cross-platform capabilities for personalized and dynamic customer experiences. The role includes optimizing performance and reliability, improving developer tooling and authoring workflows, and collaborating across teams while providing technical leadership and mentoring.
Posted 2 months ago
The Product Manager will own discovery, strategy, prioritization, and execution for new mobile and web experiences, from identifying user needs and validating opportunities through launch and iteration. The role involves using research, data, and experimentation to guide product decisions, collaborating with design, engineering, and marketing, and establishing product goals, roadmaps, and scalable development practices.
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