Posted 5 days ago
The Senior AI Programmer develops and maintains AI systems, tools, and behaviors for non-player characters in Unreal Engine 5, including navigation, movement, cooperation, and tactical decision-making. The role also includes performance optimization, testing and documentation, code reviews, and mentoring peers while collaborating across game-development disciplines.
Posted 6 days ago
The Senior Gameplay Animator creates high-quality gameplay animations using hand-key animation and motion-capture data, implements and iterates animation assets in-game, and works with the team to support the game’s story and player experience. The role also involves prioritizing animation tasks, receiving feedback, and working in the studio’s in-house motion-capture facility.
Posted 7 days ago
The Technical Artist develops and supports art pipelines, tools, materials, shaders, and procedural workflows for game assets. The role requires Python scripting, Maya tool development, pipeline automation, asset debugging and profiling, and close collaboration with art, animation, design, and engineering teams.
Posted 21 days ago
The Senior Game Designer, Camera and 3Cs will design, implement, and tune third-person and rail or scripted camera experiences, addressing transitions, collision, occlusion, and framing. The role also works across animation, combat, engineering, level design, and cinematics to improve player controls and camera feel, test regularly, and resolve camera issues through release.
Posted a month ago
People Can Fly is seeking a Senior Level Artist for a fully remote role in Canada. The role focuses on producing playable levels in Unreal Engine, creating world geometry and level composition, blocking out modules, modeling proxy assets, and maintaining artistic quality and production deadlines. The artist will collaborate with art, design, animation, and technical teams while incorporating feedback and improving workflows.
Posted a month ago
The Senior Technical Animator develops and maintains animation production and software pipelines, creating and supporting high-quality character, creature, and prop rigs in Maya. The role includes rigging, skinning, physics and hair setups, retargeting tools, pipeline improvements, complex technical troubleshooting, and collaboration with artists, leads, and less experienced team members.
Posted 2 months ago
The Payroll and Benefits Specialist processes semi-monthly payroll for employees in multiple U.S. states and Canadian provinces while ensuring payroll tax and regulatory compliance. The role administers group benefits, retirement and savings plans, insurance programs, payroll reporting, year-end tax forms, audits, employee expenses, and payroll issue resolution across Canada and the United States.
Posted 2 months ago
People Can Fly is seeking an experienced IT professional to lead its IT Support team across Canada. The hands-on role combines technical support, team coordination, process improvement, onboarding and offboarding, asset management, IT procurement, system rollouts, and direct end-user support.
Posted 2 months ago
This remote role requires a Lighting Artist to maintain artistic direction and quality for AAA game development using Unreal Engine. The artist will collaborate with leads and peers to create high-quality lighting schemes, interpret concept art, and drive narrative storytelling through color, light, and mood while adhering to performance constraints and deadlines.
Posted 3 months ago
This role involves leading a team of environment artists to create AAA-quality game environments in Unreal Engine, ensuring artistic direction, technical consistency, and performance optimization. The position requires hands-on work on levels, mentoring team members, and collaborating across departments to deliver playable environments aligned with the Art Director's vision.
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