Posted 3 days ago
Leads a team developing Triton compiler technologies for Intel GPUs and AI accelerators, combining people and technical leadership. Responsibilities include setting priorities and delivering projects, guiding compiler design and optimization, partnering across hardware and software teams, supporting open-source collaboration, and improving performance and software quality.
Posted 10 days ago
The GPU & AI Accelerator Hardware Design Undergraduate Intern will support development of GPU and AI accelerator platforms, including PCB and power design, schematic and layout work, board bring-up, validation, debugging, and test automation. The role also involves laboratory measurements, engineering simulations, evaluating power-delivery solutions, and collaborating with cross-functional engineering teams.
Posted 10 days ago
The Thermal Mechanical Engineering Undergraduate Intern will support design and validation of Intel’s discrete graphics hardware through mechanical, thermal, and acoustic testing, firmware validation, and automated test development. Responsibilities also include data analysis and reporting, CAD design of test fixtures, lab equipment maintenance, and collaboration with vendors and engineering teams.
Posted 11 days ago
The Graphics Hardware Validation Undergraduate Engineering Intern supports validation of Intel discrete graphics and data center platforms. Responsibilities include developing and executing tests, analyzing results, debugging hardware and software issues, supporting configuration and manufacturability assessments, and validating benchmark, power, and thermal characteristics.
Posted 14 days ago
Develops and maintains Triton compiler front-end and back-end components for Intel GPUs, including compiler optimization passes for supported kernels. The role also involves software development lifecycle responsibilities and collaboration with hardware teams, compiler companies, programming communities, and language standards groups.
Posted 14 days ago
Intel is hiring a Compiler Engineer to develop offload and SYCL infrastructure in its compiler stacks, including binary formats, device code generation, and next-generation offloading models. The role involves upstream collaboration with LLVM and SYCL communities and partnering with compiler, runtime, performance, and platform teams to deliver production solutions for heterogeneous computing.
Posted 14 days ago
Develops features for Intel’s open-source compiler stack, enabling newer language standards and supporting compilers for Intel CPU and GPU platforms. The role involves hands-on LLVM and Clang compiler engineering, contributing to open-source projects, and collaborating with the Clang community.
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