Posted 3 days ago
The Senior Tools Programmer will build and evolve UI tooling and AI-powered workflows for authoring, iterating, and debugging UI in Unreal Engine. Responsibilities include setting technical direction, profiling performance and memory issues, mentoring programmers, and collaborating with internal teams and licensees to address developer needs.
Posted 3 days ago
The Senior Tools Programmer will build and evolve UI tooling and AI-powered workflows for authoring, iterating, and debugging UI in Unreal Engine. Responsibilities include setting technical direction, mentoring programmers, resolving performance and memory issues, and working with internal teams and licensees to address UI challenges.
Posted 11 days ago
The Senior Machine Learning Programmer will design, implement, and deploy production-ready machine-learning models and algorithms for game environments. The role focuses on gameplay agents and automation, including evaluating model effectiveness and assessing or developing data channels.
Posted 16 days ago
The Senior Release Manager will oversee build and release processes for the Fortnite ecosystem, coordinating schedules, quality control, certifications, and deployment readiness across platforms and products. The role also develops scalable release processes, manages a sub-team, and works with development, publishing, QA, and build teams to coordinate content, resolve build issues, and prioritize release requirements.
Posted 16 days ago
The Senior Programmer, Graphics Tools will develop and evolve artist-facing tools in the Unreal Editor, with a focus on geometry and texture processing, terrain authoring, and procedural generation. The role includes adapting tools for agentic workflows, exploring AI capabilities to improve artist productivity, and collaborating with artists and developers across teams.
Posted 18 days ago
The Senior Programmer, Graphics Tools develops and improves artist-facing tools within the Unreal Editor, especially for geometry and texture processing, terrain authoring, and procedural generation. The role also adapts tools for agentic workflows, explores new AI-enabled content-creation approaches, and collaborates with artists and developers across teams.
Posted 18 days ago
The Senior Programmer, Graphics Tools develops and extends artist-facing tools within the Unreal Editor, with a focus on geometry and texture processing, terrain authoring, and procedural generation. The role supports both user-driven and agentic content-creation workflows, collaborates with artists and developers across teams, and contributes to major Unreal Editor initiatives.
Posted 25 days ago
Epic Games seeks an experienced Senior Language Programmer for its Verse team, responsible for developing and maintaining the compiler toolchain, transactional memory runtime, and virtual machine used with Unreal Engine and UEFN. The role includes implementing language and platform features, optimizing performance and iteration times, integrating with Unreal Engine pipelines, and establishing tests while collaborating with language consumers and engineering teams.
Posted 25 days ago
The Principal AI Programmer will build products that integrate LLMs into Unreal Engine, designing end-to-end systems spanning engine-side tools, cloud-hosted services, and web interfaces. Responsibilities include integrating emerging LLM capabilities, setting technical direction for reliable and safe engine automation, and partnering with and mentoring programming teams.
Posted a month ago
The Principal Research Programmer will build and ship end-to-end systems integrating LLM-driven agents into Unreal Engine, spanning engine-side tools, cloud services, databases, and web interfaces. The role includes integrating emerging LLM capabilities, defining reliability and safety approaches, and collaborating with and mentoring engine, tools, and backend programmers.
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