Posted a month ago
The Live Content Marketing Specialist will execute and manage recurring Fish World live-content releases, promotions, asset preparation, pricing and configuration, QA, documentation, and issue resolution. The role collaborates cross-functionally with Production, Art, QA, Product, and Live Operations, while using AI tools and automation to improve release accuracy and efficiency.
Posted a month ago
Big Viking Games is seeking a Lead Product Manager, Live Games to own product strategy and roadmap for a long-running social game. The role focuses on growth, retention, monetization, experimentation, player experience, live operations, data-informed decision-making, and cross-functional delivery across design, engineering, data, art, production, and leadership.
Posted a month ago
Big Viking Games is hiring a Talent Acquisition & HR Coordinator to support recruiting, candidate pipelines, interview logistics, onboarding, offboarding, HRIS and ATS administration, benefits coordination, and People operations. This early-career hybrid role works closely with senior leadership and hiring managers while helping improve recruiting and HR processes, documentation, systems, and AI-assisted workflows.
Posted 2 months ago
Big Viking Games is hiring a Senior Full Stack Engineer to build AI-enabled products, tools, workflows, and systems for scalable game content production. The role owns features end to end across data modeling, backend services, APIs, orchestration, human review workflows, frontend implementation, deployment, and ongoing improvement, while partnering with cross-functional teams to deliver reliable, high-quality systems.
Posted 2 months ago
Big Viking Games is seeking a hands-on Technical Director for Live Games to lead the technical direction, architecture, and engineering standards across its live titles and platform services. This senior role requires 75% hands-on engineering and 25% technical leadership, focusing on modernization, reliability, and scalable systems for revenue-generating live games. The role spans full-stack development, including TypeScript, Java, PHP, and AWS, with a strong emphasis on agentic engineering workflows and AI integration.
Posted 2 months ago
Big Viking Games is seeking a Senior DevOps Engineer to modernize infrastructure for live-service games (YoWorld, FishWorld) by building agentic automation tools that perform real operational work. The role focuses on AWS/cloud operations, Infrastructure as Code, CI/CD, observability, and reliability while maintaining uptime for active player communities. Hybrid position based in Toronto with 3 days/week in-office.
Posted 2 months ago
Principal Engineer to architect and build the agentic platform, autonomous engineering workflows, and AI-enabled content pipelines for an AI-first game studio. Own end-to-end systems including orchestration, review loops, evaluation infrastructure, and integration layers to enable reliable, production-grade AI output for live games.
Posted 3 months ago
This role is responsible for managing and elevating the experience of VIP players at Big Viking Games, focusing on relationship management, retention strategy, and player services operations. The position blends hands-on player engagement with cross-functional collaboration to improve player satisfaction, service quality, and retention across YoWorld and FishWorld.
Posted 3 months ago
Big Viking Games is seeking a Senior Data Analyst to support live games YoWorld and FishWorld. The role involves analyzing player behavior, building dashboards, and translating data into actionable insights to improve product, monetization, and player experience in a fast-paced live-service environment.
Posted 4 months ago
This role is for a Head of Data Science & Analytics to build and lead the data function at Big Viking Games. The position requires hands-on leadership to establish analytics foundations, implement AI-driven solutions, and transform raw data into actionable insights for business decision-making across product, marketing, finance, and executive leadership.
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