Posted 2 days ago
The team lead for 3D environment art at Ubisoft Montréal will oversee the modeling and texturing team and deliver environment assets for Rainbow Six Siege maps. Responsibilities include mentoring artists, planning and tracking production, reviewing asset quality and optimization, coordinating with partner teams, and improving production workflows.
Posted 2 days ago
Hybride is hiring an HR Business Partner to manage day-to-day HR operations and advise managers and leadership in a dynamic VFX production environment. Responsibilities include full-cycle recruitment, performance management, employee relations, termination processes, employment-law compliance, workforce planning, and maintaining HR systems and policies.
Posted 2 days ago
The 3D Programmer will work on rendering systems for Assassin’s Creed HEXE at Ubisoft Montréal, collaborating with the Anvil Pipeline rendering team to maintain and improve the engine across current-generation consoles and PC. Responsibilities include developing rendering features, diagnosing platform-specific rendering and GPU issues, profiling and optimizing performance, and supporting rendering-related data generation.
Posted 2 days ago
The data scientist will help develop generative AI features for Ubisoft games, collaborating across data science, programming, game design, narrative, and animation. Responsibilities include setting evaluation objectives, prototyping and training machine-learning models, assessing system behavior with design teams, and communicating results to varied audiences.
Posted 2 days ago
Ubisoft Montréal is hiring a Technical Animation Director for an unannounced multiplayer project developed in Unreal Engine. The role leads the development of expressive, performant animation systems and scalable pipelines, collaborates across animation, rigging, programming, and tools teams, and supports technical animators through documentation and daily guidance.
Posted 2 days ago
Le ou la Chef·fe d’équipe - Modélisation (Unreal) guide les flux de production d’éléments 3D, maintient les normes de qualité et accompagne les artistes afin de livrer du contenu performant et cohérent dans Unreal Engine. Le rôle coordonne les équipes internes et partenaires externes, gère les flux Jira et les ressources, et soutient les artistes juniors par la rétroaction et l’accompagnement.
Posted 2 days ago
Ubisoft seeks a senior associate director to lead a multidisciplinary organization delivering IT and operational services that support its games, studios, and Creative Houses. The role focuses on developing managers, aligning organizational capabilities and service priorities with business needs, guiding teams through change, and ensuring reliable service delivery and operational excellence.
Posted 2 days ago
The Digital Fraud Security Specialist at Ubisoft Montréal helps protect players and platforms by detecting, investigating, and reducing digital fraud at scale. The role analyzes transactional and behavioral data, builds monitoring and detection capabilities, investigates fraud incidents, and collaborates with data, engineering, product, and production teams to improve prevention.
Posted 2 days ago
The Programmeur.euse Animation will develop and maintain performant, scalable animation systems and tools for a multiplayer game built on Unreal Engine. Responsibilities include optimizing existing systems, researching procedural and physics-based animation techniques, and collaborating with animation, programming, and motion-capture teams to deliver high-quality visual results.
Posted 2 days ago
The Procedural Systems team lead will coordinate planning and delivery for Ubisoft’s Anvil Pipeline World Building team, including milestones, sprints, task prioritization, and risk follow-up. The role also involves supporting team members’ development and performance, collaborating with technical and production leaders, and contributing to the team’s roadmap.
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