Posted 5 days ago
This is a remote 3D Animator talent-pool opportunity for upcoming projects, seeking mid- to senior-level animators specializing in motion-capture cleanup, facial animation, or cinematics. Responsibilities include animating characters and other assets, improving the animation team structure, developing pipeline tools, and collaborating with the Animation Director and Project Manager; proficiency in Maya, Unreal Engine 5, and motion-capture cleanup is required.
Posted 5 months ago
The Material Artist will create and maintain high-quality, game-ready PBR materials, build Substance Designer graphs, and ensure materials are integrated across game environments. The role also contributes to material workflows and standards and addresses material-related production bugs, collaborating with Environment Art, Concept Art, and Engineering. This is a remote full-time talent-pool listing for future project needs, restricted to applicants residing in Ontario, Canada.
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