Posted 2 days ago
The Senior Writer will shape the narrative vision of the BioShock game, creating story arcs, dialogue, characters, and scripts across the game’s narrative tiers. Responsibilities include implementing narrative content in Unreal Engine and proprietary tools, collaborating with multidisciplinary teams, contributing to play sessions and feedback, and helping refine writing workflows.
Posted 3 days ago
The Senior Technical Animator will develop, configure, optimize, and troubleshoot animation systems and assets for Cloud Chamber’s game development work in Unreal Engine 5. Responsibilities include building animation workflows and runtime systems, refining movement technologies, diagnosing Maya and engine issues, and collaborating with other disciplines while documenting pipelines and mentoring team members.
Posted 5 days ago
The temporary Animator will polish gameplay move sets from motion-capture data using Maya, address feedback, and deliver revised animations that meet game-ready quality standards. Responsibilities include solving and improving motion data, editing prop interactions, coordinating with lead and senior animators, and meeting project schedules.
Posted 10 days ago
The Gameplay Animator will create and implement high-quality, authentic sports animations for a new sports game, working from ideation through final implementation. The role collaborates with animation, design, engineering, and production teams to deliver polished features, manage motion-capture references, and champion animation quality and authenticity.
Posted 16 days ago
The Technical Test Analyst II / I supports the technical evolution and maintenance of test automation systems for a major AAA game studio. Responsibilities include designing and extending automated tests, analyzing defects and diagnostic data, maintaining CI/CD pipeline reliability, and advising studio teams on automation approaches.
Posted a month ago
The Lead Programmer will lead and mentor small game-development teams supporting 2K partner studios, helping implement sophisticated game features and ship AAA titles. Responsibilities include adapting to varied programming environments, optimizing performance, providing delivery estimates, and improving development pipelines through optimization and automation.
Posted a month ago
Visual Concepts is hiring a UI Artist for its NBA 2K franchise to create and implement high-quality interface assets, motion graphics, and visual effects. The role works with UI designers and engineers to integrate assets into the game, participate in design reviews, and refine work based on playtest feedback.
Posted a month ago
The Lead Developer, Tools will extend Unreal Engine’s Gauntlet automation framework and build test infrastructure, harnesses, telemetry, and reporting systems. The role leads a small engineering team while coding hands-on, partnering with technical leaders and studios, managing technical risks and tradeoffs, and maintaining the platform’s long-term health.
Posted a month ago
Small Axe Studios is seeking a UI/UX Designer to create and maintain Figma-based design systems, develop player flows and interaction patterns, and translate gameplay needs into intuitive interfaces. The role also involves defining visual UI style, creating assets and motion graphics, adapting experiences across platforms, and collaborating with Design, Art, and Engineering teams to ship polished game features.
Posted a month ago
Small Axe Studios is seeking an Expert Technical Designer to implement and iterate on gameplay systems and features for a new sports franchise. The role bridges design and engineering through prototyping, scripting, workflow and tool development, feature integration, technical leadership, and mentoring of other technical designers.
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