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Capability to reframe UI/UX as a broader tool for player interaction, bridge the gap between level design and traditional UX, and guide teams away from menu-centric approaches.
Ability to design beyond traditional 2D menus and UI transitions, integrating user experience seamlessly into 3D environments and hybrid 2D/3D problem spaces.
Experience designing unified onboarding, tutorials, or contextual user-guidance systems within complex spatial or interactive environments.
Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.
Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot.
Motion design experience and proficiency with tools such as After Effects.
Pay Transparency - North America
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